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It often works best to have us get your school rostered and . To have us get you started, please fill out this template: Single School Roster Template
Then send it back to us SECURELY at: https://edtechgames.com/secure.php
If your school already has an Admin, ask them to set you up. Otherwise, create your User account:
Go to edtechgames.com/login and login to the Portal with your email and password.
Once you have teachers and classes (with teachers assigned to the classes)
Link to Randomized Study Research Results Whitepaper.
We currently cover the Common Core and TEKS fraction standards for 3rd grade and have started rolling out content for 4th grade. 5th-grade will follow shortly after.
For now we have been rather stunned by our initial research results. Nearly all of the students we have assessed so far have shown a tremendous need to review these foundational fractions concepts. As a result, we are very eager to help students truly master these foundational concepts so that they will be prepared as soon as our additional curiculum becomes available?
Hardware
WebGL using Chrome ver 72+
(The slowest chromebook we've found, the Lenovo N22, runs it adequately)
Hardware Acceleration for WebGL must be enabled (it would be very rare for this to be turned off).
iOS: Any iOS 11 device.
That would include
iPad 5+ (2014), iPad Air 1+ (2013), iPad Mini 2+ (2013).
(A7+ devices that support apple's "metal" graphics and have a 64-bit cpu)
Android (Samsung Galaxy Tab S3+)
URL Whitelisting:
*.edtechgames.com
edtechgames.s3.amazonaws.com
texttospeech.googleapis.com
NOTE: If you have any massively-restricted students, you may also need to whitelist:
uo60u7qc7h.execute-api.us-east-1.amazonaws.com
Naturally, that will depend on how much they currently have to learn. In our research so far students seem to follow a rough bell curve from 1 to 20 hours. So the fastest finishers can (and should) test out in their first session or two, while the deeply struggling students can possibly require 20 hours.
In practice, we've found that schools get the best results if they schedule usage rather intensely, like 30-minutes a day for 2 weeks. Then slower students can keep going for another week or two if they're not finished. Often schools want to squeeze it in here and there, which can take months. But it's difficult to maintain focus for that long. But if you can lock it into a schedule, even once or twice a week, you'll still be just fine. You have have to maintain the scheduling--even for the students that take longer.
We recommend starting 4th grades and higher immediately. Our research shows that they are all usually lacking significant fluency and confidence with our most basic fractions concepts. Starting them early will give even your struggling students to master these pre-requisite skills before you start trying to teach them new concepts.
They can play at home just like they play at school. If they use a login link at school on a laptop or desktop using Chrome? They do it the exact same way at home. If they want to use a mobile device at home, see next.
On an iOS device, students need to download the Facts & Fracts App from the App Store.
From an Android device, students should download the Facts & Fracts App from the Play Store. Note that Android devices CAN play directly from Chrome logging in manually or using an SSO site like ClassLink, Clever or Schoology. However, on an Android device, performance will be much better if they can use the App.
If they are not using an SSO option like ClassLink, Clever or Schoology, they will need to get their District ID. They can "Lookup" their district id here: https://login.edtechgames.com/login
If they use an SSO option like ClassLink, Clever or Schoology, they will still need to download the iOS or Andoid App for their device. But they will ALSO need to download their SSO App and launch the Facts and Fracts icon from INSIDE that SSO App so that it can log them in.
In other words, they need our App AND their SSO App. And they will launch OUR App from inside their SSO App. Kind of confusing, but that's how they get the authentication into our app if they use an SSO program.
iOS: ClassLink — Android: ClassLink
iOS: Clever — Android: Clever does not HAVE an Android App, so they will have to just play on Chrome on their mobile device for now.
We're not currently aware of any bugs in the game. If you find one please use the in-game bug reporter to send us as much information about it as you can. Thank you!
If your device is detected to be using Swiftshader, that usually means that your Chrome browser has been set to disable hardware acceleration. It's incredibly rare for this to be disabled these days, but it's possible. Sometimes the student has been given permission to easily change these settings directly, but you may need to work with your IT to get hardware acceleration re-enabled.
In some cases, if you can't quickly re-enable hardware acceleration, you can work around it by switching to using the Edge browser instead of Chrome. Hopefully it's not ALSO disabled there.
To CHECK these settings, COPY/PASTE THIS link into a Chrome tab on the device to check (you can't just click it): chrome://gpu
On a Chromebook, these instructions seem to be current: https://support.panopto.com/s/article/Turn-off-Hardware-Acceleration-for-the-Chromebooks
On a desktop or laptop these instructions appear to be current:
From the upper-right corner of your Chrome browser, click the three dots icon.
Select Settings, then System.
Enable Use hardware acceleration when available.