If your school already has an Admin, ask them to set you up. Otherwise . . .
Go to edtechgames.com/login and login to the Portal with your email and password.
Once you have teachers and classes (with teachers assigned to the classes)
We currently cover the Common Core and TEKS fraction standards for 3rd grade and have started rolling out content for 4th grade. 5th-grade will follow shortly after.
For now we have been rather stunned by our initial research results. Nearly all of the students we have assessed so far have shown a tremendous need to review these foundational fractions concepts. As a result, we are very eager to help students truly master these foundational concepts so that they will be prepared as soon as our additional curiculum becomes available?
WebGL using Chrome ver 72+
(The slowest chromebook we've found, the Lenovo N22, runs it adequately)
Hardware Acceleration for WebGL must be enabled (it would be very rare for this to be turned off).
iOS: iPad 5+ (2014), iPad Air 1+ (2013), iPad Mini 2+ (2013).
(A7+ devices that support apple's "metal" graphics and have a 64-bit cpu)
Android (Samsung Galaxy Tab S3+)
Naturally, that will depend on how much they currently have to learn. In our research so far students seem to follow a rough bell curve from 1 to 20 hours. So the fastest finishers can (and should) test out in their first session or two, while the deeply struggling students can possibly require 20 hours.
We recommend two 30-minute sessions per week so that struggling students will have sufficient time to master fractions.
We recommend starting 4th grades and higher immediately. Our research shows that they are all usually lacking significant fluency and confidence with our most basic fractions concepts. Starting them early will give even your struggling students to master these pre-requisite skills before you start trying to teach them new concepts.
We're not currently aware of any bugs in the game. If you find one please use the in-game bug reporter to send us as much information about it as you can. Thank you!
If your device is detected to be using Swiftshader, that usually means that your Chrome browser has been set to disable hardware acceleration.
Here is an excellent article about how to confirm Chrome's hardware acceleration settings and turn it back on: https://www.lifewire.com/hardware-acceleration-in-chrome-4125122
In a nutshell, you click on THIS to check: chrome://gpu
Then you click on THIS to change it: chrome://settings
We've sometimes heard of security software asking if you really want to change this, but these links are literally just changing your local Chrome settings, so they’re completely secure.